Lamia Matriarch
The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that afflicts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on.
- HP
- 102 (12d10+36)
- AC
- 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, -1 size)
- Speed
- 40 ft., climb 40 ft., swim 40 ft.
- Init
- +4
- Melee
- +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 plus 1 Wisdom drain on first hit each round) or<p class="stat-block-2">touch +16 (1d4 Wisdom drain)</p>
- BAB
- +12
- CMB
- +18
- CMD
- 32 (can't be tripped)
- Fort
- +7
- Ref
- +12
- Will
- +11
- SR
- 19
Wisdom drain
change shape (fixed Medium humanoid form, alter self), undersized weapons
Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)
Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21
At will-charm monster (DC 19), ventriloquism (DC 16)
3/day-deep slumber (DC 18), dream, major image (DC 18), mirror image, suggestion (DC 18)
3rd (4/day)-haste
2nd (6/day)-death knell (DC 17), invisibility
1st (8/day)-cure light wounds, divine favor, mage armor, magic missile
0 (at will)-dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, prestidigitation
- Type
- Monstrous Humanoid
- Alignment
- CE
- Size
- Large
- Environment
- any land
- Senses
- darkvision 60 ft., low-light vision; Perception +3
- Languages
- Abyssal, Common, Draconic
- Source
- Bestiary 2
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