Lampad
Dark and moody cousins to nymphs, lampads sulk along natural caverns and dank tunnels, their weeping cries echoing through the darkness. These creatures are often found carrying light in caverns and dungeons, drawing creatures to them like moths to flame. Though they prefer the darkness, they know that exposing their forms under bright conditions gives them an edge over creatures viewing them.
Just as nymphs guard nature's purest places and dryads protect their sacred trees, lampads watch over the dark places of the world. They speak to the stone that forms their murky world, and their forlorn cries ring out through the belly of the earth.
- HP
- 52 (7d6+28)
- AC
- 20, touch 20, flat-footed 15 (+5 deflection, +5 Dex)
- Speed
- 30 ft.
- Init
- +5
- Melee
- mwk dagger +9 (1d4/19–20)
- Ranged
- mwk sling +9 (1d4)
- BAB
- +3
- CMB
- +3
- CMD
- 23
- Fort
- +6
- Ref
- +10
- Will
- +8
- DR
- 5/cold iron
weep
guarded
Diplomacy +13, Knowledge (dungeoneering) +9, Knowledge (nature) +12, Linguistics +3, Perception +15, Perform (sing) +9, Sense Motive +15, Spellcraft +9, Stealth +15, Use Magic Device +15
At will-meld into stone, stone tell
3rd-stone shape
2nd-spider climb, stone call
1st-cure light wounds, faerie fire, magic stone
0-detect magic, detect poison, light, mending
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- any underground
- Senses
- darkvision 90 ft., low-light vision; Perception +15
- Languages
- Aklo, Common, Undercommon
- Source
- Bestiary 4
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