Leaf Ray
Growing in the upper canopies of massive trees, leaf rays fly through the air in search of food. Barely sentient, leaf rays have just enough intelligence to find nourishment and pick out creatures suitable for harboring their seeds. These creatures are hardly picky in their quest for either, merely requiring a warm-blooded living creature, preferably mammalian, for each purpose.
Leaf rays begin their lives as buds in the tops of deciduous trees, and form a symbiotic relationship with these trees, often leaving the husks of their victims under their host trees to decay and fertilize the soil. During its budding stage, a leaf ray spends its time flexing its body in reaction to blowing winds in order to prepare itself for flight. Once a leaf ray has matured, it can separate its stingerlike stem from the parent tree and soar through the air. A leaf ray measures 3 feet across and weighs only 2 pounds.
Leaf rays change color in depending on the season, but they do not die off during winter. The stats above represent a leaf ray in the spring and summer. The following variations follow the changing seasons.
- HP
- 15 (2d8+6)
- AC
- 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
- Speed
- 5 ft., fly 40 ft. (average)
- Init
- +3
- Melee
- stinger +3 (1d4+1 plus poison)
- BAB
- +1
- CMB
- +1
- CMD
- 14 (can't be tripped)
- Fort
- +6
- Ref
- +3
- Will
- +1
poison, seed
Flyby Attack
Fly +9, Perception +5
- Type
- Plant
- Alignment
- N
- Size
- Small
- Environment
- temperate or warm forests
- Senses
- low-light vision; Perception +5
- Source
- Bestiary 4
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