Living Wall
A living wall is a construct built out of the bodies of many creatures and mortared together with liquefied flesh. Like a gelatinous cube, it fills an entire 10-foot square, allowing it to completely block a hallway. Several living walls placed next to one another can obstruct an entire room. Its normal method of attack is to creep into range to make slam attacks, then push opponents against other walls and crush them to death. Living walls follow basic orders and are normally used to block access to certain parts of their creator's lair—to get through a living wall, it must be killed and hacked apart to create a space other creatures can pass through. Living walls can be ordered to stack themselves on top of each other to reach higher ceilings, but this requires a ramp to allow one to climb onto the other.
A living wall rises 8 to 10 feet high and weighs 4,000 pounds. The appearance of each one varies wildly depending on the creatures used to make up its constituent parts.
The pieces of a living wall must come from normal humanoid corpses that have not decayed significantly. The wall must also include at least one skull of a Large or larger creature (not necessarily a humanoid). Assembly requires at least 20 different full bodies. Special flesh-dissolving acids worth 500 gp are also required to cement the pieces together. Note that creating a living wall requires casting a spell with the evil descriptor.
- HP
- 46 (3d10+30); fast healing 1
- AC
- 12, touch 5, flat-footed 12 (–4 Dex, +7 natural, –1 size)
- Speed
- 10 ft.
- Init
- –4
- Melee
- 2 slams +6 (1d8+4 plus grab)
- BAB
- +3
- CMB
- +8 (+10 bull rush, +12 grapple)
- CMD
- 14 (16 vs. bull rush)
- Fort
- +1
- Ref
- –3
- Will
- +1
- DR
- 5/slashing
crushing push, push (slam, 5 ft.)
fleshy link
- Type
- Construct
- Alignment
- N
- Size
- Large
- Environment
- any ruins or underground
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 4
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