Maenad
Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on their debased revels. Though they can otherwise pass for humans, maenads appear bestial when raging or engaging in a bloody revel. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb. They control people's minds, subconsciously inviting them to engage in their bloody festivities and fostering urges that lead to excesses of hunger, lust, anger, and violence.
Maenads can live for thousands of years. They insinuate themselves into normal society before attempting to influence the community. They travel their entire lives in search of creatures to influence into debauchery, cannibalism, and gluttony.
- HP
- 94 (9d10+45)
- AC
- 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
- Speed
- 30 ft.
- Init
- +8
- Melee
- bite +13 (1d6+4 plus poison), 2 claws +13 (1d4+4/19–20 plus poison)
- BAB
- +9
- CMB
- +13
- CMD
- 28
- Fort
- +8
- Ref
- +10
- Will
- +9; +4 vs. mind-affecting effects
- SR
- 19
infectious dance, poison
mad feast
Dodge, Improved Critical (claw), Improved Initiative, Persuasive, Power Attack
Bluff +14, Diplomacy +13, Disguise +11, Intimidate +19, Perception +15, Sense Motive +9
At will-murderous command (DC 16), polypurpose panacea, rage
3/day-bull's strength, charm monster (DC 19), mad hallucination (DC 17), vampiric touch
- Type
- Monstrous Humanoid
- Alignment
- CE
- Size
- Medium
- Environment
- temperate forests or plains
- Senses
- darkvision 60 ft.; Perception +15
- Languages
- Common, Sylvan
- Source
- Bestiary 4
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