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Mandragora

CR 4.00 Plant CE Small
This filthy creature resembles a small, wide-mouthed fat child made from leaves, vines, tree bark, dirt, and pallid tubers.

A mandragora rises spontaneously from a mandrake root that has drawn nutrition from the corpse or ichor of a demon. A typical mandragora stands at just over 3 feet tall and only weighs 30 pounds. However, its size hides the creature's fantastic strength and brutality. When a mandragora attacks, its fingers grow into whipping, thorny vines nearly 10 feet long, with which it makes its slam attacks.

A mandragora rarely strays far from its lair amid tangled roots or vines, but when it encounters any other creature, it attacks regardless of the odds. However, a mandragora can usually recognize druids and does not attack them or their animal companions unless they attack it first. It has no qualms about attacking a druid's allies.

When mandragora poison is mixed with its thick, gooey, sap-like blood and 1,000 gp worth of alchemical reagents, the resulting fluid can be used as a focus for the scrying spell. The fluid only lasts for the duration of the spell's casting time and resulting effects but the subject of the spell takes a –4 penalty on the save to resist it.

A mandrake root that is growing on or near a demon's corpse or ichor has a 2% chance of awakening as a mandragora within a day of first absorbing the tainted material. A creature that wants to create a mandragora can do so with alchemy; the process requires a day of work, a mandrake root, several pints of ichor or the body of a demon of CR 6 or above, and a successful DC 25 Craft (alchemy) check. The newly created mandragora is hostile, even to its creator.

STR
15
DEX
18
CON
17
INT
8
WIS
13
CHA
10
HP
37 (5d8+15)
AC
17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
Speed
40 ft., burrow 10 ft., climb 40 ft.
Init
+4
Melee
bite +8 (1d6+2 plus grab), 2 slam +8 (1d4+2 plus poison)
BAB
+3
CMB
+4 (+8 grapple)
CMD
18
Fort
+7
Ref
+7
Will
+2

blood drain (1d2 Constitution), shriek

Lightning Reflexes, Skill Focus (Perception), Weapon Finesse

Climb +10, Perception +9, Stealth +14 (+22 in vegetation)

Details
Type
Plant
Alignment
CE
Size
Small
Environment
cold or temperate forests
Senses
low-light vision; Perception +9
Languages
Abyssal, Common
Source
Bestiary 2