Mandragora
A mandragora rises spontaneously from a mandrake root that has drawn nutrition from the corpse or ichor of a demon. A typical mandragora stands at just over 3 feet tall and only weighs 30 pounds. However, its size hides the creature's fantastic strength and brutality. When a mandragora attacks, its fingers grow into whipping, thorny vines nearly 10 feet long, with which it makes its slam attacks.
A mandragora rarely strays far from its lair amid tangled roots or vines, but when it encounters any other creature, it attacks regardless of the odds. However, a mandragora can usually recognize druids and does not attack them or their animal companions unless they attack it first. It has no qualms about attacking a druid's allies.
When mandragora poison is mixed with its thick, gooey, sap-like blood and 1,000 gp worth of alchemical reagents, the resulting fluid can be used as a focus for the scrying spell. The fluid only lasts for the duration of the spell's casting time and resulting effects but the subject of the spell takes a –4 penalty on the save to resist it.
A mandrake root that is growing on or near a demon's corpse or ichor has a 2% chance of awakening as a mandragora within a day of first absorbing the tainted material. A creature that wants to create a mandragora can do so with alchemy; the process requires a day of work, a mandrake root, several pints of ichor or the body of a demon of CR 6 or above, and a successful DC 25 Craft (alchemy) check. The newly created mandragora is hostile, even to its creator.
- HP
- 37 (5d8+15)
- AC
- 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
- Speed
- 40 ft., burrow 10 ft., climb 40 ft.
- Init
- +4
- Melee
- bite +8 (1d6+2 plus grab), 2 slam +8 (1d4+2 plus poison)
- BAB
- +3
- CMB
- +4 (+8 grapple)
- CMD
- 18
- Fort
- +7
- Ref
- +7
- Will
- +2
blood drain (1d2 Constitution), shriek
Lightning Reflexes, Skill Focus (Perception), Weapon Finesse
Climb +10, Perception +9, Stealth +14 (+22 in vegetation)
- Type
- Plant
- Alignment
- CE
- Size
- Small
- Environment
- cold or temperate forests
- Senses
- low-light vision; Perception +9
- Languages
- Abyssal, Common
- Source
- Bestiary 2
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