Library / Bestiary

Mimic

CR 4.00 Aberration N Medium
What appeared to be a chest filled with treasure comes to life as it grows long, glistening tentacles and a number of sharp teeth.

Mimics are thought to be the result of an alchemist's attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into simulacra of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.

STR
19
DEX
12
CON
17
INT
10
WIS
13
CHA
10
HP
52 (7d8+21)
AC
16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Speed
10 ft.
Init
+5
Melee
slam +10 (1d8+6 plus adhesive)
BAB
+5
CMB
+9
CMD
20 (can't be tripped)
Fort
+5
Ref
+5
Will
+6

constrict (slam, 1d8+6)

mimic object

Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)

Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (dungeoneering) +10, Perception +14

Details
Type
Aberration
Alignment
N
Size
Medium
Environment
any
Senses
darkvision 60 ft.; Perception +11
Languages
Common
Source
Bestiary