Library / Bestiary

Mudlord

CR 6.00 Outsider N Medium
This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.

Mudlords are agile creatures made of living mud. Some are natural elemental creatures, and others were created by long-term mixing of earth and magical water, such as by an enchanted fountain or pool leaking into the surrounding soil.

Regardless of their origin, mudlords are xenophobic and highly territorial. They avoid contact with humanoid creatures, and go to great lengths to ensure their mud-filled lairs are far from any humanoid settlements. If a group of humanoids settles too close to a mudlord enclave, the mudlords aggressively attempt to eradicate the humanoid infestation from their lands.

Because its natural form is a loose pile of mud and it can flatten itself even further, a common mudlord tactic is to blend in with a swamp, quicksand, or other depression in the earth (using its freeze ability to resemble a mud puddle) and wait for intruders to approach.

Among their own kind, mudlords are rambunctious and playful, engaging in wrestling matches, mud-throwing contests, and races. They have been known to ally with earth, mud, and water elementals, but consider themselves the superiors in these alliances because of their greater intelligence. Exceptional mudlords often become druids, oracles, or rangers, and are more tolerant of humanoids, often accepting tribute from tribes of boggards, goblins, or lizardfolk in exchange for truces. Some arise from contaminated sources (such as a demon imprisoned in water) and these might ally themselves with fiends, slimes, or other strange creatures.

A typical mudlord stands 7 feet tall and weighs 250 pounds.

STR
17
DEX
16
CON
14
INT
10
WIS
13
CHA
7
HP
67 (9d10+18)
AC
19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
Speed
30 ft., swim 40 ft.
Init
+7
Melee
2 slams +13 (2d6+3 plus grab)
Ranged
mudball +12 touch (blindness)
BAB
+9
CMB
+12
CMD
25 (can't be tripped)
Fort
+8
Ref
+9
Will
+4
DR
10/magic
SR
17

engulf (DC 17, 1d6+3 bludgeoning and smother), smother

compression, freeze (mud puddle)

Combat Reflexes, Improved Initiative, Lunge, Skill Focus (Stealth), Weapon Focus (slam)

Acrobatics +15, Climb +9, Escape Artist +15, Intimidate +10, Knowledge (planes) +6, Perception +13, Stealth +18, Swim +17

Details
Type
Outsider
Alignment
N
Size
Medium
Environment
temperate or warm marshes or underground
Senses
darkvision 60 ft., tremorsense 30 ft.; Perception +13
Languages
Terran
Source
Bestiary 4