Library / Bestiary

Myrmecoleon

CR 10.00 Magical Beast N Huge
This towering beetle-like horror has thick carapace segments and massive mandibles that leak sizzling acid.

This monstrous, insectlike beast resembles a huge beetle with gleaming black armored plates. Around its head and neck the chitin forms a great mane of jagged spikes. Its insides swirl with acidic juices.

Myrmecoleons live in remote areas where they claim large territories of wilderness as their hunting grounds. They're often drawn to far-flung ancient ruins and sites of mythic power, and sometimes act as guardians of such places. This has led some sages to theorize that some myrmecoleons aren't born but are spontaneously created by sites thrumming with mythic power.

These creatures only rarely interact with others of their kind—and these interactions usually end in brutal and destructive death matches. Myrmecoleons are cannibals and readily eat those they defeat. When fighting, these insects put on great displays to intimidate rivals or other threats.

Myrmecoleons are known to roll in the corpses of their prey, impaling the bodies upon their carapaces and leaving them there to rot. Why they perform this gruesome act remains unknown. Those who have studied the creature to understand its rudimentary intelligence hypothesize that it might be some sort of a display to showcase its strength to others of its kind, or even be one part of an elaborate mating ritual.

STR
23
DEX
6
CON
20
INT
2
WIS
13
CHA
5
HP
135 (10d10+80)
AC
24, touch 6, flat-footed 24 (–2 Dex, +18 natural, –2 size)
Speed
30 ft., burrow 20 ft., climb 20 ft.
Init
–2
Melee
mandibles +14 (4d8+9/19–20 plus grab)
BAB
+10
CMB
+18 (+22 grapple)
CMD
24 (28 vs. grapple, 32 vs. trip)
Fort
+12
Ref
+7
Will
+4
DR
5/epic

blood drain (1d2 Con), constrict (4d8+9), death throes, mythic power (3/day, surge +1d6), scalding spray, trample (2d8+9, DC 21)

Improved Critical (mandibles), Lightning Reflexes, Power AttackM, Shatter Defenses, Weapon FocusM (mandibles)

Climb +22, Perception +9

Details
Type
Magical Beast
Alignment
N
Size
Huge
Environment
temperate plains or hills
Senses
darkvision 60 ft., low-light vision; Perception +9
Source
Bestiary 4