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Naga, Spirit

CR 9.00 Aberration CE Large
Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.

Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.

Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.

Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.

Spirit nagas occasionally band together in small groups—some seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal.

STR
18
DEX
20
CON
21
INT
12
WIS
17
CHA
17
HP
95 (10d8+50)
AC
23, touch 14, flat-footed 18 (+5 Dex, +9 natural, -1 size)
Speed
40 ft., swim 20 ft.
Init
+5
Melee
bite +10 (2d6+6 plus poison)
BAB
+7
CMB
+12
CMD
27 (can't be tripped)
Fort
+8
Ref
+10
Will
+10

charming gaze

Ability Focus (charming gaze), Combat Casting, Eschew Materials, Lightning Reflexes, Skill Focus (Perception), Stealthy

Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22,Spellcraft +11, Stealth +15, Swim +12

spells known:
(CL 7th)

3rd (5/day)-displacement, fireball (DC 16)

2nd (7/day)-cat's grace, invisibility, summon swarm

1st (7/day)-charm person (DC 14), cure light wounds, divine favor, magic missile, shield of faith

0 (at will)-bleed, daze (DC 13), detect magic, mage hand, open/close, ray of frost, read magic

Details
Type
Aberration
Alignment
CE
Size
Large
Environment
temperate marshes
Senses
darkvision 60 ft.; Perception +22
Languages
Abyssal, Common
Source
Bestiary