Neh-Thalggu
Known also as brain collectors, the alien neh-thalggus hail from distant worlds, traveling the gulfs of space on immense living ships that swiftly decay when they land upon a new world, leaving behind a deadly cargo of hungry monsters. Neh-thalggus are carnivores, but they do not digest humanoid brains they eat—rather, these brains lodge in one of several bulbous blisters on the creature's back and help to increase its intellect.
Some speculate that neh-thalggus encountered in this reality may merely be juveniles of their kind, perhaps exiled from their home worlds by greater kin until they can prove their worth on other worlds. Their brain collections may be a morbid form of currency in their home realm, or the thoughts in these brains may merely be fuel for a dark apotheosis into an even more sinister mature form.
- HP
- 105 (10d8+60)
- AC
- 21, touch 19, flat-footed 18 (+3 Dex, +2 natural, +7 insight, -1 size)
- Speed
- 10 ft., fly 40 ft. (perfect)
- Init
- +7
- Melee
- bite +13 (1d8+7 plus poison), 2 claws +13 (1d6+7)
- BAB
- +7
- CMB
- +15
- CMD
- 35 (cannot be tripped)
- Fort
- +9
- Ref
- +6
- Will
- +11
- DR
- 10/magic
- SR
- 19
rend (2 claws, 2d6+7)
brain collection, strange knowledge
Fly +15, Knowledge (arcana, dungeoneering, and planes) +23, Perception +17, Sense Motive +17, Spellcraft +17, Stealth +12, Use Magic Device +16
3rd (5/day)-lightning bolt (DC16), hold person (DC 16)
2nd (7/day)-acid arrow, alter self, invisibility
1st (7/day)-grease (DC 14), magic missile, ray of enfeeblement (DC 14), shield, unseen servant
0 (at will)-acid splash, dancing lights, detect magic, mage hand, open/close, prestidigitation, read magic
- Type
- Aberration
- Alignment
- CE
- Size
- Large
- Environment
- any
- Senses
- darkvision 60 ft.; Perception +17
- Languages
- Abyssal, Aklo, Common, Draconic, Protean, Undercommon; telepathy (100 feet)
- Source
- Bestiary 2
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