Neothelid
Dwelling only in the deepest reaches of the underworld, the immense neothelids once ruled empires in the depths, yet their numbers have been vastly reduced as other races have proven swifter to breed and adapt. Today, the neothelid is a legend, the subject of tales of horror among those few to have experienced the creature's wrath in person and lived to tell about it.
Neothelids are served by all manner of strange worm-like creatures, minions they use to observe and wage war against their enemies. The neothelids themselves were spawned by even more horrific entities, ageless horrors from strange dimensions beyond the edge of known reality—the neothelids see themselves as the chosen agents of these malevolent forces, working to ready the world for their return.
- HP
- 230 (20d8+140)
- AC
- 30, touch 4, flat-footed 30 (-2 Dex, +26 natural, -4 size)
- Speed
- 30 ft., fly 60 ft. (good)
- Init
- +2
- Melee
- 4 tongues +21 (3d6+10/19-20 plus grab)
- BAB
- +15
- CMB
- +29 (+33 grapple)
- CMD
- 37 (can't be tripped)
- Fort
- +15
- Ref
- +4
- Will
- +16
- DR
- 10/cold iron
- SR
- 26
breath weapon (50-ft. cone, 14d10 acid, Reflex DC 27 half, once every 1d4 rounds), mind thrust, psychic crush, swallow whole (2d6+10 plus 2d6 acid, AC 23, hp 23)
Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (tongue), Improved Initiative, Improved Overrun, Iron Will, Power Attack, Quicken Spell-Like Ability (suggestion)
Bluff +25, Climb +33, Diplomacy +25, Fly -4, Intimidate +28, Knowledge (arcana) +26, Perception +25, Spellcraft +26
Constant-fly
At will-detect thoughts (DC 17), charm monster (DC 19), clairvoyance/clairaudience, suggestion (DC 18), telekinesis (DC 20), teleport, poison (DC 19)
3/day-quickened suggestion (DC 18)
- Type
- Aberration
- Alignment
- CE
- Size
- Gargantuan
- Environment
- any underground
- Senses
- blindsight 100 ft., trace teleport 60 ft.; Perception +25
- Languages
- Aklo, Terran, Undercommon; telepathy 100 ft.
- Source
- Bestiary
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