Nereid
Nereids are capricious and often dangerous aquatic fey that appear as strikingly beautiful women, often seen bathing unclothed in the water. Many sailors have met their doom following a nereid, for though a nereid's beauty is otherworldly, her watery kiss is death. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.
- HP
- 126 (12d6+84)
- AC
- 25, touch 25, flat-footed 15 (+5 deflection, +9 Dex, +1 dodge)
- Speed
- 30 ft., swim 60 ft.
- Init
- +9
- Melee
- touch +10 (poison)
- Ranged
- spray +15 touch (poison)
- BAB
- +6
- CMB
- +15
- CMD
- 37
- Fort
- +11
- Ref
- +17
- Will
- +14
- DR
- 10/cold iron
- SR
- 21
drowning kiss
change shape (medium water elemental, elemental body II), unearthly grace
Ability Focus (beguiling aura), Agile Maneuvers, Defensive Combat Training, Dodge, Mobility, Weapon Finesse
Bluff +20, Escape Artist +24, Knowledge (nature) +17, Perception +21, Perform (sing) +20, Sense Motive +21, Stealth +24, Swim +23
At will-control water, suggestion (DC 18; only against creatures that are currently fascinated by her beguiling aura)
1/day-summon monster VI (water elementals only)
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- any aquatic
- Senses
- low-light vision; Perception +21
- Languages
- Aquan, Common, Sylvan
- Source
- Bestiary 2
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