Night Hag
Terrifying murderesses and greedy soul brokers, night hags prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. Night hags vary widely in appearance, standing between 5-1/2 and 7 feet tall, and weighing from 150 to 300 pounds.
- HP
- 92 (8d10+48)
- AC
- 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)
- Speed
- 30 ft.
- Init
- +4
- Melee
- 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease)
- BAB
- +8
- CMB
- +13
- CMD
- 27
- Fort
- +14
- Ref
- +8
- Will
- +11
- DR
- 10/cold iron and magic
- SR
- 24
dream haunting
change shape (any humanoid, alter self), heartstone
Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Constant-detect chaos, detect evil, detect good, detect law, detect magic
At will-deep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)
At will (with heartstone)-etherealness, soul bind
- Type
- Outsider
- Alignment
- NE
- Size
- Medium
- Environment
- any evil-aligned plane
- Senses
- darkvision 60 ft.; Perception +16
- Languages
- Abyssal, Celestial, Common, Infernal
- Source
- Bestiary
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