Norn
Ancient beyond imagining, the norns are a race of powerful women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon or with a vengeance when the strands of fate are twisted and abused by lesser beings. Worshiped as gods by some, the norns do little to discourage this veneration.
A norn stands 14 feet tall and weighs 800 pounds.
- HP
- 270 (20d6+200); regeneration 10 (cold iron)
- AC
- 33, touch 21, flat-footed 31 (+7 armor, +2 Dex, +10 insight, +5 natural, -1 size)
- Speed
- 40 ft. (30 ft. with armor)
- Init
- +16
- Melee
- shears +21/+21/+16 (1d8+12/15-20 plus energy drain), touch +11 (energy drain)
- BAB
- +10
- CMB
- +18
- CMD
- 40
- Fort
- +18
- Ref
- +18
- Will
- +21; +8 vs. mind-affecting spells and effects; +4 vs. death spells and effects
- DR
- 15/cold iron
- SR
- 29
energy drain (2 levels, DC 30), shift fate, snip thread
change shape (humanoid; alter self or giant form II)
Combat Expertise, Combat Reflexes, Diehard, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (phantasmal killer)
Bluff +23, Craft (cloth) +18, Heal +11, Intimidate +30, Knowledge (all) +18, Perception +30, Perform (oratory) +18, Sense Motive +30, Use Magic Device +23
Constant-death ward, foresight, greater arcane sight, mind blank, tongues, true seeing
At will-bestow curse (DC 23), divination, greater dispel magic, geas/quest, vision, wind walk (self only)
1/day-maze, moment of prescience, quickened phantasmal killer (DC 24), power word kill, time stop, weird (DC 29)
- Type
- Fey
- Alignment
- LN
- Size
- Large
- Environment
- cold mountains
- Senses
- all-around vision, blindsight 120 ft., low-light vision, greater arcane sight, true seeing; Perception +30
- Languages
- Common, Giant, Sylvan; tongues
- Source
- Bestiary 3
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