Oceanid
Aquatic kin of nymphs and dryads, oceanids are fey bound to the sea. They can live in lakes, rivers, or oceans, but truly thrive only in salt water. The mood of an oceanid can change with little warning—they are quick to love and even quicker to anger.
An oceanid can be quite helpful toward mortals and their vessels—particularly if the mortals indulge her extreme vanity. Though silver-tongued people skilled at flattery might earn her help, they might also be lured away to join the oceanid under the sea until she grows bored with them.
When an oceanid is in the water, the lower half of her body transforms into a pillar of water, allowing her to swim at incredible speed. When she leaves the water, this water pillar transforms into humanoid legs. However, most oceanids consider walking a chore, and avoid it when possible.
- HP
- 76 (9d6+45); fast healing 10 (in salt water only)
- AC
- 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
- Speed
- 20 ft., swim 80 ft.
- Init
- +8
- Melee
- slam +6 (1d4+3)
- Ranged
- waterspout +8 (7d6)
- BAB
- +4
- CMB
- +6
- CMD
- 26
- Fort
- +8
- Ref
- +10
- Will
- +10
- DR
- 10/cold iron
water telekinesis
waveglide
Diplomacy +17, Handle Animal +14, Intimidate +14, Knowledge (nature) +14, Perception +16, Sense Motive +16, Stealth +16, Swim +22
Constant-speak with animals (sea creatures only)
At will-control water, create water, purify food and drink (water only), water breathing (up to 9 creatures at a time)
3/day-control winds, summon nature's ally V (sea creatures or water elementals only)
1/day-control weather
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- any oceans
- Senses
- darkvision 120 ft., low-light vision, tremorsense 30 ft. (in water only); Perception +16
- Languages
- Aquan, Common, Sylvan; speak with animals (sea creatures only)
- Source
- Bestiary 4
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