Library / Bestiary

Oni, Ogre Mage

CR 8.00 Outsider LE Large
Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.

The ogre mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.

The oni are a diverse race of evil outsiders, of which the ogre mage is the most common. Other types of oni exist as well—evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well.

While oni are incredibly varied in their shapes and powers, they still share certain traits in common.

  • RegenerationAll oni regenerate, although the rate of regeneration varies. Damage from fire or acid can kill an oni.
  • Change Shape: All oni are shapechangers, but their ability to change shape is generally limited to creatures similar in shape to their true form.
  • Native: Oni are native outsiders. As evil spirits clad in mortal humanoid flesh, all oni also possess one of the humanoid subtypes—usually giant.
STR
24
DEX
17
CON
23
INT
14
WIS
14
CHA
17
HP
92 (8d10+48); regeneration 5 (fire or acid)
AC
21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, -1 size)
Speed
40 ft., fly 60 ft. (good)
Init
+7
Melee
greatsword +14/+9 (3d6+10)
Ranged
composite longbow +10 (2d6+7)
BAB
+8
CMB
+16
CMD
29
Fort
+12
Ref
+5
Will
+10
SR
19

change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight

Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14

spell-like abilities:
(CL 9th)

Constant-fly

At will-darkness, invisibility

1/day-charm monster (DC 17), cone of cold (DC 18), gaseous form, deep slumber (DC 16)

Details
Type
Outsider
Alignment
LE
Size
Large
Environment
cold hills
Senses
darkvision 60 ft., low-light vision; Perception +13
Languages
Common, Giant
Source
Bestiary