Peri
Peris are a race of celestials native to the good-aligned Outer Planes, but they are also often found in the company of mortals on the Material Plane. Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise. As a result, peris work tirelessly to aid and support good heroes of the mortal realms in a never-ending battle against evil.
Peris hate the evil fiends known as divs, who constantly seek to ruin the good works of mortals. Peris often work to repair damage wrought by the destructive divs. For their part, the divs take great pleasure in tormenting and persecuting peris, locking the fiery-winged celestials in cages of cold iron and endlessly torturing them.
- HP
- 180 (19d10+76)
- AC
- 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural)
- Speed
- 30 ft., fly 90 ft. (good)
- Init
- +7
- Melee
- +2 flaming burst scimitar +27/+22/+17/+12 (1d6+11/18-20 plus 1d6 fire), 2 wings +20 (1d6+3 plus burn)
- BAB
- +19
- CMB
- +25 (+27 disarm)
- CMD
- 43 (45 disarm)
- Fort
- +12
- Ref
- +18
- Will
- +17
- DR
- 10/cold iron and evil
- SR
- 25
burn (2d6, DC 23), whirlwind dance
Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Disarm, Iron Will, Mobility, Power Attack, Spring Attack, Whirlwind Attack
Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (planes) +27, Knowledge (religion) +24, Perception +26, Perform (any one) +30, Sense Motive +26, Spellcraft +27, Stealth +29
Constant-fire shield (warm shield)
At will-aid, flame jump, pyrotechnics (DC 20), scorching ray
3/day-fireball (DC 21), flame strike (DC 23), wall of fire
- Type
- Outsider
- Alignment
- NG
- Size
- Medium
- Environment
- any good-aligned plane
- Senses
- darkvision 60 ft., low-light vision, smoke sight; Perception +26
- Languages
- Celestial, Common, Draconic, Elven, Ignan; telepathy 100 ft.
- Source
- Bestiary 3
Loading references...