Phoenix
The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known.
The phoenix is a benevolent creature, aiding those who do good and actively harming those who do evil.
- HP
- 210 (20d10+100); regeneration 10 (cold or evil)
- AC
- 28, touch 14, flat-footed 20 (+7 Dex, +1 dodge, +14 natural, -4 size)
- Speed
- 30 ft., fly 90 ft. (good)
- Init
- +11
- Melee
- 2 talons +24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)
- BAB
- +20
- CMB
- +32
- CMD
- 50
- Fort
- +17
- Ref
- +19
- Will
- +14
- DR
- 15/evil
- SR
- 26
Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron Will, Mobility, Quicken Spell-Like Ability (wall of fire)
Acrobatics +30, Diplomacy +26, Fly +28, Intimidate +26, Knowledge (nature plus any one other) +26, Perception +37, Sense Motive +26
Constant-detect magic, detect poison, see invisibility
At will-continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire
3/day-fire storm (DC 24), greater restoration, heal, mass cure critical wounds, quickened wall of fire
- Type
- Magical Beast
- Alignment
- NG
- Size
- Gargantuan
- Environment
- warm desert and hills
- Senses
- darkvision 60 ft., detect magic, detect poison, low-light vision, see invisibility; Perception +37
- Languages
- Auran, Celestial, Common, Ignan
- Source
- Bestiary
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