Library / Bestiary

Poltergeist

CR 2.00 Undead LE Medium
A ghostly, skeletal figure rises up amid a whirling cyclone of tools, plates, utensils, and other loose objects.

A poltergeist is an angry spirit that forms from the soul of a creature that, for whatever reason, becomes unable to leave the site of its death. Sometimes, this might be due to an unfinished task—other times, it might be due to a powerful necromantic effect. Desecrating a grave site by building a structure over the body below is the most common method of accidentally creating a poltergeist. The poltergeist experiences great trauma over its condition; this trauma twists its psyche to evil and fosters an overall hatred of the living expressed in outbursts of rage. A poltergeist is bound to a specific place, usually a building, room, or recognizable area (a section of a cemetery, a stretch of lonely road, and so on). This place typically corresponds to its place of death or the resting place of its mortal remains.

STR
-
DEX
13
CON
-
INT
5
WIS
12
CHA
12
HP
16 (3d8+3)
AC
12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
Speed
fly 20 ft. (perfect)
Init
+1
BAB
+2
CMB
+3
CMD
14
Fort
+2
Ref
+2
Will
+4

frightener, telekinesis

site bound

Ability Focus (fear), Alertness

Fly +9, Perception +9, Sense Motive +3

Details
Type
Undead
Alignment
LE
Size
Medium
Environment
any
Senses
darkvision 60 ft.; Perception +9
Languages
Common
Source
Bestiary 2