Poltergeist
A poltergeist is an angry spirit that forms from the soul of a creature that, for whatever reason, becomes unable to leave the site of its death. Sometimes, this might be due to an unfinished task—other times, it might be due to a powerful necromantic effect. Desecrating a grave site by building a structure over the body below is the most common method of accidentally creating a poltergeist. The poltergeist experiences great trauma over its condition; this trauma twists its psyche to evil and fosters an overall hatred of the living expressed in outbursts of rage. A poltergeist is bound to a specific place, usually a building, room, or recognizable area (a section of a cemetery, a stretch of lonely road, and so on). This place typically corresponds to its place of death or the resting place of its mortal remains.
- HP
- 16 (3d8+3)
- AC
- 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
- Speed
- fly 20 ft. (perfect)
- Init
- +1
- BAB
- +2
- CMB
- +3
- CMD
- 14
- Fort
- +2
- Ref
- +2
- Will
- +4
frightener, telekinesis
site bound
Ability Focus (fear), Alertness
Fly +9, Perception +9, Sense Motive +3
- Type
- Undead
- Alignment
- LE
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft.; Perception +9
- Languages
- Common
- Source
- Bestiary 2
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