Library / Bestiary

Popobala

CR 15.00 Monstrous Humanoid CE Medium
This brawny, sallow-skinned figure is muscular but lean, with batlike wings and a single hideous eye in its noseless face.

The popobala is a much-feared shapeshifter that haunts and hunts warm coastal lands, roaming night and day to terrorize and spread anarchy and unrest while slaking its insatiable twin urges for violence and prurience. Shifting freely between bat, human, and its natural form, the popobala is most dreaded for its mesmeric charms, but it is more than capable of engaging in savage bloodletting against those who anger it. Popobalas are attracted to chaos, anarchy, and unrest, as the intensity of emotions and uncertainty inflames its already fierce urges. War, changes of government, and religious or ethnic strife or persecution—all of these excite a popobala, and if a society remains too settled and stable, the beast is never above fomenting unrest through its own predations.

A typical popobala is 5 feet tall with a 12 foot wingspan. It weighs only 100 pounds.

STR
23
DEX
22
CON
22
INT
17
WIS
17
CHA
22
HP
225 (18d10+126); fast healing 10 (see harvester of sorrow)
AC
29, touch 17, flat-footed 22 (+6 Dex, +1 dodge, +12 natural)
Speed
30 ft., climb 30 ft., fly 80 ft. (average)
Init
+10
Melee
bite +25 (2d6+6 plus 1d4 Cha drain), 2 talons +25 (1d6+6 plus grab and popobala fever), 2 wings +20 (1d6+3)
BAB
+18
CMB
+24 (+28 grapple)
CMD
41
Fort
+12
Ref
+17
Will
+14
DR
10/magic

rend (2 talons, 2d6+9)

horrid haunting, change shape (bat, dire bat, or humanoid; polymorph)

Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Skill Focus (Intimidate), Toughness, Weapon Focus (bite), Weapon Focus (talons)

Acrobatics +15, Bluff +24, Climb +14, Disguise +15, Intimidate +33, Knowledge (local) +21, Perception +24, Perform (act) +15, Sense Motive +12, Stealth +27

spell-like abilities:
(CL 16th; concentration +22)

At will-clairaudience/clairvoyance, ghost sound (DC 16), ventriloquism (DC 17)

3/day-dominate person (DC 21, can only dominate and control one person at a time), eyebite (DC 22), feeblemind (DC 21), spell turning, suggestion (DC 19), telekinesis (DC 21)

1/day-animate objects

Details
Type
Monstrous Humanoid
Alignment
CE
Size
Medium
Environment
warm coasts or forests
Senses
blindsense 60 ft., darkvision 60 ft.; Perception +24
Languages
Common
Source
Bestiary 3