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Rakshasa

CR 10.00 Outsider LE Medium
This figure's backward-bending fingers and its bestial, snarling visage leave little doubt as to its fiendish nature.

The rakshasa is an evil spirit that cloaks itself in the guise of a humanoid creature that it might walk unseen among its prey. They embody what is taboo among most societies, and in the shape of those it seeks to defile, a rakshasa gorges itself on these hideous acts. Were they human, these acts of cannibalism, blasphemy, and worse would mark them as criminals condemned to the cruelest of hells.

When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal. Often, they possess the heads of great cats (such as a tiger or panther) or a snake (like a cobra or viper), yet other heads are not unknown—apes, jackals, vultures, elephants, mantises, lizards, rhinos, boars, and more are possible. In most cases, the type of head a rakshasa possesses speaks in some way to its personality—a tiger-headed rakshasa is stealthy and ravenous, while a boar-headed one might be gluttonous and crude. These changes rarely impact the rakshasa's base statistics, although there are more powerful variants of the standard rakshasa that possess multiple heads, more potent spellcasting powers, and additional deadly and unusual special abilities.

Rakshasas scoff at religion—they understand the power of the divine, but see themselves as the only thing worthy of worship from the mortal races. Rakshasa clerics are thus quite rare. Although rakshasas are outsiders, they are also very much creatures of the Material Plane, and many believe the first rakshasas chose this exile over some other role offered them by a long-forgotten god. Although they usually work alone, it isn't unheard of to find extended families of rakshasas working together to ruin a mortal civilization from the inside out over the course of many generations. A rakshasa is 6 feet tall and weighs 180 lbs.

STR
16
DEX
20
CON
22
INT
13
WIS
13
CHA
17
HP
115 (10d10+60)
AC
25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)
Speed
40 ft.
Init
+9
Melee
+1 kukri +16/+11 (1d4+4/15-20), claw +10 (1d4+1), bite +10 (1d6+1)
BAB
+10
CMB
+13
CMD
29
Fort
+9
Ref
+12
Will
+8
DR
15/good and piercing
SR
25

detect thoughts

change shape (any humanoid, alter self)

Bluff +20, Diplomacy +16, Disguise +24, Perception +14, Perform +16, Sense Motive +14, Stealth +18

spells known:
(CL 7th)

3rd (5/day)-lightning bolt (DC 16), suggestion (DC 16)

2nd (7/day)-acid arrow, invisibility, minor image

1st (7/day)-charm person (DC 14), mage armor, magic missile, shield, silent image

0-dancing lights, detect magic, ghost sound (DC 13), mage hand, mending, message, prestidigitation

Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any
Senses
darkvision 60 ft.; Perception +14
Languages
Common, Infernal, Undercommon
Source
Bestiary