Ravener
Most evil dragons spend their lifetimes coveting and amassing wealth, but when the end draws near, some come to realize that all the wealth in the world cannot forestall death. Faced with this truth, most dragons vent their frustration on the countryside, ravaging the world before their passing. Yet some seek a greater solution to the problem and decide instead to linger on, hoarding life as they once hoarded gold. These foul wyrms attract the attention of dark powers, and through the blackest of necromantic rituals are transformed into undead dragons known as raveners.
Although its body quickly rots away, a ravener does not care for the needs of the flesh. It seeks only to consume life, be it from wild animals, would-be dragonslayers, or even other dragons. A ravener is often on the move, changing lairs frequently as its territories become devoid of life.
The ravener presented here is built from a red dragon wyrm.
- HP
- 337 (27d8+216)
- AC
- 45, touch 9, flat-footed 45 (+4 deflection, -1 Dex, +36 natural, -4 size)
- Speed
- 40 ft., fly 250 ft. (clumsy)
- Init
- +3
- Melee
- bite +40 (4d6+24/17-20), 2 claws +40 (2d8+16/19-20), tail slap +38 (2d8+24/19-20), 2 wings +38 (2d6+8/19-20)
- BAB
- +27
- CMB
- +48
- CMD
- 57 (61 vs. trip)
- Fort
- +23
- Ref
- +14
- Will
- +23
- DR
- 20/good
- SR
- 33
breath weapon (60-ft. cone, DC 31, 22d10 fire and 2 negative levels), crush, manipulate flames, melt stone, soul consumption, soul magic, tail sweep
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Stunning Critical, Vital Strike
Appraise +37, Bluff +37, Diplomacy +37, Fly +13, Intimidate +45, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (religion) +34, Perception +45, Sense Motive +37, Spellcraft +37, Stealth +25
At will-detect magic, find the path, pyrotechnics (DC 20), suggestion (DC 21), wall of fire
9th-energy drain, time stop, wish
8th-dimensional lock, horrid wilting (DC 26), maze
7th-forcecage (DC 25), greater teleport, spell turning
6th-chain lightning (DC 24), greater dispel magic, true seeing
5th-cone of cold (DC 23), dominate person (DC 23), feeblemind (DC 23), wall of force
4th-charm monster (DC 22), confusion (DC 22), greater invisibility, solid fog
3rd-displacement, haste, slow (DC 21), vampiric touch
2nd-detect thoughts (DC 20), false life, mirror image, see invisibility, web (DC 20)
1st-mage armor, magic missile, ray of enfeeblement (DC 19), shield, true strike
0-arcane mark, detect magic, mage hand, mending, message, prestidigitation, ray of frost, read magic, touch of fatigue
- Type
- Undead
- Alignment
- CE
- Size
- Gargantuan
- Environment
- warm mountains
- Senses
- blindsense 120 ft., darkvision 240 ft., smoke vision; Perception +45
- Languages
- Abyssal, Aklo, Common, Draconic, Elven, Giant, Infernal
- Source
- Bestiary 2
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