Library / Bestiary

Ravener

CR 22.00 Undead CE Gargantuan
This immense skeletal dragon rears up to its full, towering height, bones glowing and shimmering with vile green energy.

Most evil dragons spend their lifetimes coveting and amassing wealth, but when the end draws near, some come to realize that all the wealth in the world cannot forestall death. Faced with this truth, most dragons vent their frustration on the countryside, ravaging the world before their passing. Yet some seek a greater solution to the problem and decide instead to linger on, hoarding life as they once hoarded gold. These foul wyrms attract the attention of dark powers, and through the blackest of necromantic rituals are transformed into undead dragons known as raveners.

Although its body quickly rots away, a ravener does not care for the needs of the flesh. It seeks only to consume life, be it from wild animals, would-be dragonslayers, or even other dragons. A ravener is often on the move, changing lairs frequently as its territories become devoid of life.

The ravener presented here is built from a red dragon wyrm.

STR
45
DEX
8
CON
-
INT
24
WIS
25
CHA
26
HP
337 (27d8+216)
AC
45, touch 9, flat-footed 45 (+4 deflection, -1 Dex, +36 natural, -4 size)
Speed
40 ft., fly 250 ft. (clumsy)
Init
+3
Melee
bite +40 (4d6+24/17-20), 2 claws +40 (2d8+16/19-20), tail slap +38 (2d8+24/19-20), 2 wings +38 (2d6+8/19-20)
BAB
+27
CMB
+48
CMD
57 (61 vs. trip)
Fort
+23
Ref
+14
Will
+23
DR
20/good
SR
33

breath weapon (60-ft. cone, DC 31, 22d10 fire and 2 negative levels), crush, manipulate flames, melt stone, soul consumption, soul magic, tail sweep

Appraise +37, Bluff +37, Diplomacy +37, Fly +13, Intimidate +45, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (religion) +34, Perception +45, Sense Motive +37, Spellcraft +37, Stealth +25

spell-like abilities:
(CL 27th, concentration +35)

At will-detect magic, find the path, pyrotechnics (DC 20), suggestion (DC 21), wall of fire

sorcerer spells known:
(CL 20th, concentration +28)

9th-energy drain, time stop, wish

8th-dimensional lock, horrid wilting (DC 26), maze

7th-forcecage (DC 25), greater teleport, spell turning

6th-chain lightning (DC 24), greater dispel magic, true seeing

5th-cone of cold (DC 23), dominate person (DC 23), feeblemind (DC 23), wall of force

4th-charm monster (DC 22), confusion (DC 22), greater invisibility, solid fog

3rd-displacement, haste, slow (DC 21), vampiric touch

2nd-detect thoughts (DC 20), false life, mirror image, see invisibility, web (DC 20)

1st-mage armor, magic missile, ray of enfeeblement (DC 19), shield, true strike

0-arcane mark, detect magic, mage hand, mending, message, prestidigitation, ray of frost, read magic, touch of fatigue

Details
Type
Undead
Alignment
CE
Size
Gargantuan
Environment
warm mountains
Senses
blindsense 120 ft., darkvision 240 ft., smoke vision; Perception +45
Languages
Abyssal, Aklo, Common, Draconic, Elven, Giant, Infernal
Source
Bestiary 2