Redcap
Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy stories abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.
- HP
- 60 (8d6+32); fast healing 3
- AC
- 20, touch 15, flat-footed 16 (+2 armor, +4 Dex, +3 natural, +1 size)
- Speed
- 60 ft.
- Init
- +8
- Melee
- Medium scythe +10 (2d4+10/×4), kick +4 (1d4+6)
- BAB
- +4
- CMB
- +7
- CMD
- 21
- Fort
- +6
- Ref
- +10
- Will
- +7
- DR
- 10/cold iron
boot stomp, heavy weapons, red cap
Cleave, Improved Initiative, Power Attack, Weapon Focus (scythe)
Acrobatics +15 (+27 jump), Bluff +13, Climb +15, Escape Artist +15, Intimidate +10, Knowledge (nature) +14, Perception +12, Sense Motive +12, Stealth +19
- Type
- Fey
- Alignment
- NE
- Size
- Small
- Environment
- temperate forests, mountains, or underground
- Senses
- low-light vision; Perception +12
- Languages
- Aklo, Common, Giant, Sylvan
- Source
- Bestiary 2
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