Sceaduinar
Sceaduinars are strange creatures born of pure entropy, the antithesis of creation and life. In the cold heart of the Negative Energy Plane, the un-substance of that realm coalesces into snowflake-like crystals, and it is from these strange formations that sceaduinars arise, breaking free from their jagged “eggs” fully grown. They hate the living and the undead with equal passion, perhaps out of jealousy for those who have a spark of life (even if that spark is provided by a corruption of life in the form of undeath), though they usually ignore creatures from the Outer Sphere. They believe their positive energy counterparts, the jyoti, long ago stole their ability to create, breaking the parallel between the two energy planes and forcing these void-dwellers into an unwanted role of pure destruction.
In a way, their hatred parallels that of another native of the Negative Energy Plane—the nightshade. Yet despite their similar goals, the sceaduinars see nightshades as just another corruption of life worthy of destruction—even though very few sceaduinars are powerful enough to directly oppose one of these deadly undead. Sceaduinars are quite intelligent, yet they have no real society to speak of. When they gather together, it is always to form a larger band to strike against a particularly dangerous foe.
- HP
- 85 (9d10+36)
- AC
- 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
- Speed
- 40 ft., fly 90 ft. (good)
- Init
- +5
- Melee
- bite +14 (1d6+3 plus 1d6 negative energy and energy drain), 2 wings +9 (1d6+1 plus 1d6 negative energy)
- BAB
- +9
- CMB
- +12
- CMD
- 28
- Fort
- +10
- Ref
- +11
- Will
- +5
- DR
- 10/adamantine or good
- SR
- 18
energy drain (1 level, DC 17), entropic touch
Dodge, Mobility, Skill Focus (Perception), Step Up, Weapon Finesse
Escape Artist +17, Fly +9, Intimidate +15, Knowledge (nature) +13, Knowledge (planes) +17, Perception +17, Sense Motive +14, Stealth +25
Constant-entropic shield, hide from undead (DC 14)
At will-bleed (DC 13), dimension door (self only), dispel magic
3/day-death knell (DC 15), deeper darkness, enervation, inflict serious wounds (DC 16), silence
1/day-antilife shell, greater teleport (self plus 50 lbs. of objects only), harm (DC 19), slay living (DC 18)
- Type
- Outsider
- Alignment
- NE
- Size
- Medium
- Environment
- any (Negative Energy Plane)
- Senses
- darkvision 120 ft., lifesense, low-light vision; Perception +17
- Languages
- Aklo, Common
- Source
- Bestiary 2
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