Library / Bestiary

Scylla

CR 16.00 Aberration CE Huge
This horrifying creature has the upper body of a beautiful woman, but a lower body of snapping wolf heads and writhing tentacles.

The scylla is one of the more nightmarish aberrations to blight the mortal world. Conflicting tales of her origins abound, from demonic flesh-crafting and arcane experiments to a divine curse handed down by a vengeful deity. The most popular stories cast the first scylla as the monstrous spawn of a union between a mortal and a god. Whatever the case, scyllas are fortunately quite rare, enough so that many consider them nothing more than tall tales told by sailors deep in their cups.

Scyllas dwell along major shipping lanes, often near coastlines, where they use their spell-like abilities to lure entire ships to their doom. The hideous monsters are intelligent creatures, though half-mad with hunger and self-loathing. They normally do not use weapons, but when they do, they prefer to fight with light weapons wielded by their human-sized upper arms. However, they much prefer to keep their hands free to utilize magic items like wands, staves, and other powerful devices.

STR
27
DEX
32
CON
27
INT
20
WIS
23
CHA
22
HP
250 (20d8+160); fast healing 10
AC
30, touch 20, flat-footed 18 (+11 Dex, +1 dodge, +10 natural, -2 size)
Speed
30 ft., swim 50 ft.
Init
+11
Melee
4 bites +25 (1d8+8/19-20 plus bleed), 4 tentacles +23 (1d6+4 plus grab)
BAB
+15
CMB
+25 (+29 grapple)
CMD
47 (can't be tripped)
Fort
+14
Ref
+17
Will
+18
DR
10/cold iron and lawful
SR
27

bleed (1d6), constrict (1d6+8)

amphibious, change shape (1 humanoid form, alter self), undersized weapons

Combat Reflexes, Dodge, Improved Critical (bite), Mobility, Multiattack, Power Attack, Vital Strike, Weapon Finesse, Weapon Focus (bite), Weapon Focus (tentacles)

Acrobatics +34, Bluff +26, Knowledge (nature) +25, Intimidate +29, Perception +29, Sense Motive +26, Stealth +26, Swim +39, Use Magic Device +26

spell-like abilities:
(CL 16th; concentration +22)

Constant-freedom of movement, nondetection, see invisibility

At will-acid arrow, control water, fog cloud, greater dispel magic, major image (DC 19)

3/day-black tentacles, charm monster (DC 20), insanity (DC 23), mirage arcana (DC 21), solid fog

1/day-control weather, power word stun, project image (DC 23), summon (level 8, 1 charybdis)

Details
Type
Aberration
Alignment
CE
Size
Huge
Environment
any water
Senses
all-around vision, blindsight 30 ft., darkvision 60 ft., low-light vision, see invisibility; Perception +29
Languages
Abyssal, Aquan, Common
Source
Bestiary 2