Shantak
Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak's cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas.
Many shantaks have a strange and irrational fear of certain creatures, such as the faceless nightgaunts said to dwell in certain remote mountains, or specific types of harpies or gargoyles in more civilized regions. A shantak avoids confrontations with these types of creatures if possible.
A shantak's ability to travel the gulfs of space ensures that these scaly, bird-like creatures can be found on numerous worlds. Yet despite this unique ability, shantaks are generally quite reluctant to seek out new worlds unless faced with no other option, for a shantak knows well that an attempt to fly to an unknown world could easily result in being lost forever in the gulfs of space.
- HP
- 104 (11d10+44)
- AC
- 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, -2 size)
- Speed
- 20 ft., fly 80 ft. (average)
- Init
- +3
- Melee
- bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
- BAB
- +11
- CMB
- +21 (+25 grapple)
- CMD
- 34 (42 vs. grapple)
- Fort
- +11
- Ref
- +10
- Will
- +6
no breath, share defenses, starflight
Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover
Escape Artist +11, Fly +13
- Type
- Magical Beast
- Alignment
- CE
- Size
- Huge
- Environment
- cold mountains
- Senses
- darkvision 60 ft., low-light vision; Perception +3
- Languages
- Aklo
- Source
- Bestiary 2
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