Library / Bestiary

Shantak

CR 8.00 Magical Beast CE Huge
Larger than an elephant, this scaly, bird-like creature has a vaguely horse-like head and vast, slime-encrusted wings.

Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak's cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas.

Many shantaks have a strange and irrational fear of certain creatures, such as the faceless nightgaunts said to dwell in certain remote mountains, or specific types of harpies or gargoyles in more civilized regions. A shantak avoids confrontations with these types of creatures if possible.

A shantak's ability to travel the gulfs of space ensures that these scaly, bird-like creatures can be found on numerous worlds. Yet despite this unique ability, shantaks are generally quite reluctant to seek out new worlds unless faced with no other option, for a shantak knows well that an attempt to fly to an unknown world could easily result in being lost forever in the gulfs of space.

STR
26
DEX
17
CON
19
INT
8
WIS
17
CHA
10
HP
104 (11d10+44)
AC
21, touch 11, flat-footed 18 (+3 Dex, +10 natural, -2 size)
Speed
20 ft., fly 80 ft. (average)
Init
+3
Melee
bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
BAB
+11
CMB
+21 (+25 grapple)
CMD
34 (42 vs. grapple)
Fort
+11
Ref
+10
Will
+6

no breath, share defenses, starflight

Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover

Escape Artist +11, Fly +13

Details
Type
Magical Beast
Alignment
CE
Size
Huge
Environment
cold mountains
Senses
darkvision 60 ft., low-light vision; Perception +3
Languages
Aklo
Source
Bestiary 2