Library / Bestiary

Shedu

CR 9.00 Magical Beast LG Large
This noble creature stands strong and tall with the body of a powerful bull and the head of a wise-looking human.

Shedus live far from the hustle and bustle of humanity in harsh deserts. There they populate caves, ruins, or ancient temples reclaimed from the shifting sands. In these places of refuge, shedus contemplate the struggle between good and evil throughout the universe. Tireless vehicles of good and kindness, shedus fight against outsiders who corrupt and threaten humanity. Skilled in healing, shedus focus on eliminating plagues, even hunting down outsiders and undead working in that destructive medium.

Shedus rarely make their homes near each other. This is not out of any sort of animosity, but rather from a feeling that having two or more shedus within close proximity wastes the opportunity to provide aid to a larger region. When a shedu roams through the lands of another, it always seeks out the local shedu for an opportunity to talk and share knowledge over the course of 3 days. After this period, the visiting shedu departs with a new perspective and more points to ponder in its eternal struggle against the evils of the world.

STR
24
DEX
13
CON
20
INT
19
WIS
22
CHA
19
HP
115 (11d10+55); fast healing 5
AC
24, touch 16, flat-footed 23 (+1 Dex, +6 insight, +8 natural, -1 size)
Speed
30 ft., fly 60 ft. (good)
Init
+7
Melee
gore +17 (2d8+7/19-20), 2 hooves +12 (1d6+3), 2 wings +12 (1d6+3)
BAB
+11
CMB
+19 (+23 bull rush)
CMD
36 (38 vs. bull rush, 40 vs. trip)
Fort
+12
Ref
+14
Will
+11
DR
10/evil
SR
20

trample (2d6+10, DC 22)

Empower Spell-Like Ability (cure moderate wounds), Greater Bull Rush, Improved Bull Rush, Improved Critical (gore), Iron Will, Power Attack

Diplomacy +15, Fly +17, Knowledge (planes) +15, Knowledge (religion) +15, Perception +20, Sense Motive +17

spell-like abilities:
(CL 12th; concentration +16)

Constant- detect chaos, detect evil, true seeing

3/day-empowered cure moderate wounds, dispel magic, magic circle against evil, remove disease, shield other

1/day-dismissal (DC 19), flame strike (DC 19), restoration

Details
Type
Magical Beast
Alignment
LG
Size
Large
Environment
warm deserts
Senses
darkvision 60 ft., detect chaos, detect evil, low-light vision, true seeing; Perception +20
Languages
Auran, Celestial, Common; telepathy 100 ft.
Source
Bestiary 3