Shoggoth
Although even lunatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or thankfully unreal nightmare, the truth is altogether more dire. The shoggoths exist, although they keep to the deepest of ocean trenches or the most remote of forgotten caverns and ruins, emerging only rarely to spread madness and destruction in their slime-caked wakes.
The first shoggoths were created in eons past, long before the first gods turned their attentions to the Material Plane. Some hold that the aboleths engineered them, while certain strange texts hint of a race even older that engineered the first shoggoths as slaves. Eventually, these dread beasts developed enough intelligence to rebel against their creators, and now they lurk, patient but potent, in the lightless deep.
- HP
- 333 (23d8+230); fast healing 10
- AC
- 33, touch 15, flat-footed 26 (+7 Dex, +18 natural, -2 size)
- Speed
- 50 ft., climb 30 ft., swim 50 ft.
- Init
- +11
- Melee
- 4 slams +30 (3d6+15/19-20 plus grab)
- BAB
- +17
- CMB
- +34 (+39 grapple)
- CMD
- 51 (cannot be tripped)
- Fort
- +19
- Ref
- +14
- Will
- +15
- DR
- 10/-
- SR
- 30
constrict (3d6+15), maddening cacophony, engulf (4d6+22 bludgeoning damage plus 8d6 acid damage, AC 19, hp 33), trample (4d8+15, DC 36)
amphibious
Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Power Attack, Staggering Critical
Climb +23, Perception +33, Swim +23
- Type
- Ooze
- Alignment
- CN
- Size
- Huge
- Environment
- cold aquatic or underground
- Senses
- all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +33
- Languages
- Aklo
- Source
- Bestiary
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