Simurgh
Regarded as living legends, simurghs are held in high regard by desert dwellers. Those who live in the desert lands where these benevolent creatures sometimes reside consider it a lifetime's worth of luck even to spot one soaring through the sky. Simurghs prefer to keep to themselves, well out of the way of lesser creatures and their often dubious morals, though they can be relied upon for aid when called by those in true need and with a pure heart. A simurgh can live for thousands of years, and frequent mentions of these giant avian beings throughout a region's historical record are more often than not sightings of the same creature.
- HP
- 324 (24d10+192)
- AC
- 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, -4 size)
- Speed
- 40 ft., fly 120 ft. (good)
- Init
- +7
- Melee
- bite +32 (2d8+12 plus 2d6 fire), 2 claws +32 (2d8+12 plus 2d6 fire), tail slap +30 (1d4+6 plus banishing swipe)
- Ranged
- glaring ray +23 touch (20d6 fire)
- BAB
- +24
- CMB
- +40
- CMD
- 54
- Fort
- +22
- Ref
- +17
- Will
- +14
- SR
- 29
banishing swipe, glaring ray, radiant feathers
Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Disarm, Improved Initiative, Iron Will, Mobility, Multiattack, Snatch, Wingover
Diplomacy +26, Fly +7, Heal +14, Knowledge (arcana) +33, Knowledge (dungeoneering) +21, Knowledge (all others) +15, Perception +27, Perform (sing) +19, Survival +14
Constant-detect evil, detect magic, tongues
At will-daylight, zone of truth (DC 18)
3/day-flame strike (DC 21), mass cure critical wounds
- Type
- Magical Beast
- Alignment
- NG
- Size
- Gargantuan
- Environment
- warm deserts or mountains
- Senses
- darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +27
- Languages
- Celestial, Common, Draconic; tongues
- Source
- Bestiary 3
Loading references...