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Sleipnir

CR 11.00 Magical Beast N Large
This mighty horse has eight powerful legs. Its hooves leave shimmering hoofprints that quickly fade to mist.

Sleipnirs are a legendary breed of magical, eight-legged horses. Most sleipnirs have jet-black coats and long, flowing manes and tails, though occasionally a sleipnir foal is born with a white or shimmering silver coat. Such rare sleipnirs sometimes display additional abilities beyond those of their darker kin. A typical sleipnir stands 6 to 7 feet tall at the shoulder, measures about 12 feet long, and weighs upward of 1,600 pounds.

Believed to be descended from the mystical steeds of gods, sleipnirs have spread throughout the Material Plane. While sleipnirs cannot actually fly, they are able to walk on air as easily as on land, and spend much of their time galloping across the skies of their homes. Although sleipnirs lack the ability to travel between planes themselves, riders have brought them as mounts far beyond the Material Plane, and populations of sleipnirs can be found on several of the more hospitable Outer Planes as well.

Sleipnirs are highly prized as steeds, but as intelligent magical beasts, they cannot be trained using the Handle Animal skill, and those trying to do so find them intractable and even violent. Although they cannot speak, sleipnirs understand Auran, and one seeking a sleipnir as a mount must convince the creature to serve using Diplomacy, Intimidate, or other means. Sleipnirs are generally indifferent to most creatures, meaning they can be found serving as steeds to creatures of all alignments, from good to evil.

Riding a sleipnir requires no equipment other than a normal saddle, and they are well trained in combat from birth. A rider does not need to make a Ride check to control a sleipnir in battle, but must make a Ride check to attack in the same round that the sleipnir attacks. A sleipnir can carry 519 pounds as a light load, 1,038 pounds as a medium load, and 1,560 pounds as a heavy load.

STR
22
DEX
18
CON
21
INT
10
WIS
17
CHA
13
HP
147 (14d10+70)
AC
25, touch 13, flat-footed 21 (+4 Dex, +12 natural, -1 size)
Speed
80 ft.; air walk
Init
+4
Melee
bite +19 (1d8+6), 4 hooves +17 (1d8+3)
BAB
+14
CMB
+21
CMD
35 (47 vs. trip)
Fort
+14
Ref
+15
Will
+9

breath weapon (DC 22), powerful charge (hoof, 2d8+12), trample (1d8+9, DC 23)

Endurance, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run, Weapon Focus (hoof)

Acrobatics +18 (+38 when jumping), Perception +16, Swim +16

spell-like abilities:
(CL 11th; concentration +12)

Constant-air walk

Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
cold mountains
Senses
darkvision 60 ft., low-light vision; Perception +16
Languages
Auran (cannot speak)
Source
Bestiary 3