Sphinx, Androsphinx
The mightiest of the common sphinxes, androsphinxes see themselves as all that is worthy and noble in the species and carry themselves as though the weight of the world rests upon their good example. They view criosphinxes with paternalistic condescension, hieracosphinxes with poorly veiled disgust, and gynosphinxes as the only other sphinxes worthy of their time.
Androsphinxes put on a gruff and cantankerous front to outsiders. They make no effort to hide annoyance when displeased. Androsphinxes tend to be territorial, though less so than other sphinxes. They almost invariably warn and bluster before attacking, and nearly always heed a call to parley. Androsphinxes barter information and conversation for safe passage, not treasure.
Androsphinxes are 12 feet tall and weigh 1,000 pounds.
- HP
- 123 (13d10+52)
- AC
- 23, touch 9, flat-footed 23 (+14 natural, -1 size)
- Speed
- 40 ft., fly 60 ft. (poor)
- Init
- +0
- Melee
- 2 claws +20 (2d6+8/19-20 plus grab)
- BAB
- +13
- CMB
- +22
- CMD
- 32 (36 vs. trip)
- Fort
- +12
- Ref
- +8
- Will
- +7
pounce, rake (2 claws +20, 2d6+8), roar
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Power Attack
Fly +5, Intimidate +13, Knowledge (any one) +16, Perception +23, Sense Motive +13, Survival +16
3rd-bestow curse (DC 16), searing light, speak with dead
2nd-bull's strength, calm emotions (DC 15), cure moderate wounds, resist energy
1st-comprehend languages, divine favor, remove fear, shield of faith
0-detect magic, guidance, purify food and drink, stabilize
- Type
- Magical Beast
- Alignment
- CG
- Size
- Large
- Environment
- warm deserts or hills
- Senses
- darkvision 60 ft., low-light vision; Perception +23
- Languages
- Common, Draconic, Sphinx
- Source
- Bestiary 3
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