Taniniver
Taninivers are a degenerate race of diseased dragons. A taniniver's body is alive but constantly rotting. Wracked by never-ending pain, with the stench of its own decaying flesh so strong it nearly overwhelms the vile creature's enhanced senses, the foul taniniver spends most of its time in magical research to reverse the progression of its diseases or, failing that, to stave off further deterioration. Taninivers often ally with cults of undeath or dragonkind.
- HP
- 270 (20d12+140)
- AC
- 33, touch 8, flat-footed 33 (+25 natural, –2 size)
- Speed
- 30 ft., fly 200 ft. (clumsy)
- Init
- +4
- Melee
- bite +30 (4d6+11 plus disease), 2 claws +30 (2d8+11 plus disease), tail slap +24 (2d8+5 plus disease)
- BAB
- +20
- CMB
- +33
- CMD
- 43 (can't be tripped)
- Fort
- +21
- Ref
- +12
- Will
- +15
- DR
- 15/good and magic
- SR
- 29
breath weapon (60-ft. cone, 1d6 Str drain plus mummy rot, Fortitude DC 27 negates, usable every 1d4 rounds)
Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Sickening Critical, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Bluff +28, Fly –12, Heal +26, Intimidate +28, Knowledge (arcana) +27, Knowledge (religion) +27, Perception +26, Sense Motive +26, Spellcraft +27, Stealth +15, Use Magic Device +28
Constant-deathwatch
3/day-animate dead, inflict serious wounds (DC 18)
1/day-eyebite (DC 21), horrid wilting (DC 23), symbol of pain (DC 20)
- Type
- Dragon
- Alignment
- NE
- Size
- Huge
- Environment
- any land or underground
- Senses
- darkvision 120 ft., deathwatch; Perception +26
- Languages
- Common, Draconic, Undercommon
- Source
- Bestiary 4
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