Thrasfyr
The legendary thrasfyr is one of the Tane—a group of powerful monsters created by godlike beings from the primal world of the fey. A thrasfyr without a master prefers to dwell in rugged hilly regions, where it spends most of its time slumbering and dreaming—it is said that all thrasfyrs dream of themselves as graceful and beautiful fey, for legends say that the first thrasfyrs were created from such creatures as a form of punishment.
- HP
- 279 (18d10+180); regeneration 15 (acid or cold)
- AC
- 32, touch 9, flat-footed 31 (+1 Dex, +23 natural, -2 size)
- Speed
- 50 ft., climb 50 ft.
- Init
- +5
- Melee
- 2 bites +26 (2d6+10), 4 claws +26 (1d8+10), gore +26 (2d6+10)
- BAB
- +18
- CMB
- +30
- CMD
- 41 (49 vs. trip)
- Fort
- +21
- Ref
- +14
- Will
- +15
- DR
- 15/cold iron and slashing
- SR
- 28
breath weapon (80-foot cone, 20d8 fire damage, Reflex DC 29 half, usable once every 1d4 rounds), entangling chains, powerful charge (gore, 4d8+24)
master's bond, planar acclimation
Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike
Climb +18, Perception +28
Constant-air walk, see invisibility
1/day-greater teleport (self plus 50 lbs. of objects only, and only to a master's side)
- Type
- Magical Beast
- Alignment
- CE
- Size
- Huge
- Environment
- any
- Senses
- darkvision 120 ft., low-light vision, see invisibility; Perception +28
- Languages
- Aklo, Sylvan
- Source
- Bestiary 2
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