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Titan, Elysian

CR 21.00 Outsider CG Colossal
This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal.

A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.

Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.

One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.

Elysian titans are 70 feet tall and weigh 20 tons.

STR
45
DEX
16
CON
39
INT
21
WIS
28
CHA
24
HP
409 (21d10+294); regeneration 15 (evil)
AC
37, touch 5, flat-footed 34 (+9 armor, +3 Dex, +23 natural, -8 size)
Speed
60 ft. (40 ft. in armor)
Init
+7
Melee
maul of the titans +33/+28/+23/+18 (6d8+28/17-20) or<p class="stat-block-2">2 slams +30 (2d8+17)</p>
BAB
+21
CMB
+46
CMD
59
Fort
+21
Ref
+15
Will
+21; +8 resistance vs. mind-affecting
DR
15/evil
SR
32

trample (2d8+25, DC 37)

change shape (any humanoid; alter self)

Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Knowledge (planes) +29, Perception +33, Perform (any) +28, Sense Motive +33, Spellcraft +29, Use Magic Device +31

spell-like abilities:
(CL 20th; concentration +27)

Constant-air walk, mind blank, true seeing

At will-bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending

3/day-greater scrying (DC 24), heal, mass suggestion (DC 23)

1/day-freedom, greater planar ally, meteor swarm (DC 26)

Details
Type
Outsider
Alignment
CG
Size
Colossal
Environment
any land (Elysium)
Senses
darkvision 120 ft., true seeing; Perception +33
Languages
Abyssal, Celestial, Common; telepathy 300 ft.
Source
Bestiary 2