Totenmaske
Consumed by the same lusts and excesses that led them in life, the souls of some sinners rise as totenmaskes, drinking the flesh and memories of living creatures and even stepping into their lives to once more pursue their base desires. Incapable of resuming their sinful pursuits in their natural form, totenmaskes often keep their victims alive for as long as possible, renewing their stolen identities regularly in order to continue indulging in pleasures of the flesh.
A totenmaske can be created from the corpse of a sinful mortal by a cleric of at least 18th level using the create greater undead spell.
A totenmaske is 6 feet tall and weighs 140 pounds.
- HP
- 85 (10d8+40)
- AC
- 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
- Speed
- 50 ft.
- Init
- +10
- Melee
- bite +13 (1d8+4 plus 1d4 Cha drain), 2 claws +13 (1d6+4)
- BAB
- +7
- CMB
- +11
- CMD
- 27
- Fort
- +7
- Ref
- +9
- Will
- +9
fleshdrink, shape flesh
change shape (the previous humanoid it successfully used its fleshdrink ability on; alter self)
Ability Focus (Charisma drain), Combat Expertise, Combat Reflexes, Improved Initiative, Weapon Finesse
Acrobatics +16 (+24 jump), Bluff +14, Diplomacy +14, Disguise +17, Perception +15, Sense Motive +15, Stealth +19
- Type
- Undead
- Alignment
- NE
- Size
- Medium
- Environment
- any land or underground
- Senses
- darkvision 60 ft.; Perception +15
- Languages
- Abyssal, Celestial, Common, Infernal
- Source
- Bestiary 2
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