Tunche
A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.
A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.
A tunche stands 20 feet tall and weighs 4,000 pounds.
- HP
- 262 (25d6+175)
- AC
- 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size)
- Speed
- 50 ft., climb 20 ft., swim 20 ft.; feather step
- Init
- +9
- Melee
- bite +22 (2d8+11/19–20 plus poison), 4 claws +22 (3d6+11)
- BAB
- +12
- CMB
- +25 (+27 bull rush)
- CMD
- 40 (42 vs. bull rush, 42 vs. trip)
- Fort
- +15
- Ref
- +19
- Will
- +19
- DR
- 15/cold iron and slashing
poison, rend (2 claws, 3d6+16)
change shape (Small or Medium humanoid; alter self), sound mimicry (sounds and voices)
Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19
Constant-speak with plants, tongues
At will-burst of nettles (DC 20), entangle (DC 18), tree shape, tree stride, ventriloquism, warp wood (DC 19)
7/day-diminish plants, plant growth, wall of thorns
3/day-control plants (DC 25), move earth, true seeing
- Type
- Fey
- Alignment
- CN
- Size
- Huge
- Environment
- warm forests
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +33
- Languages
- Aklo, Sylvan; speak with plants, tongues
- Source
- Bestiary 4
Loading references...