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Undine

CR 1/2 Outsider N Medium
This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.

Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.

Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.

STR
11
DEX
14
CON
8
INT
10
WIS
17
CHA
14
HP
8 (1d8)
AC
17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
Speed
30 ft.; 20 ft. in armor, swim 30 ft.
Init
+2
Melee
trident +0 (1d8)
Ranged
sling +2 (1d4)
BAB
+0
CMB
+0
CMD
12
Fort
+1
Ref
+3
Will
+5

channel positive energy 7/day (DC 12, 1d6)

water affinity

Diplomacy +6, Knowledge (religion) +4, Swim +4

spell-like abilities:
(CL 1st; concentration +3)

1/day-hydraulic push

domain spell-like abilities:
(CL 1st; concentration +4)

6/day-dazing touch

6/day-icicle (1d6+1 cold damage)

cleric spells prepared:
(CL 1st; concentration +4)

1st-bless, charm person, divine favor

0 (at will)-create water, guidance, stabilize

D Domain spell; Domains Charm, Water

Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any land
Senses
darkvision 60 ft.; Perception +3
Languages
Aquan, Common
Source
Bestiary 2