Vampire, Nosferatu
Nosferatu are savage undead who may be the progenitors of the common, more refined vampires. The curse of the nosferatu lacks the elegance and romance of its modern form, harkening to a forgotten age of verminous hunger and eerie powers. Granted immortal life but not immortal youth, nosferatu are withered, embittered creatures unable to create others of their kind, as they somehow lost that ability long ago.
Their ancient sensibilities still reflect the cruelty of epochs past, and their age-spanning plots are untethered by the modern affliction of morality. Nosferatu resent common vampires (which they call "moroi," an ancient term from a lost language) for their beauty, whereas those vampires scorn the nosferatu as bestial relics of an earlier age, best hidden away in remote ruins so as not to sully the charismatic reputation of "true" vampires.
Because nosferatu can't create spawn, any nosferatu in existence are very old—created long ago in a time before they lost the ability to infect others with their undead curse. Most nosferatu live in isolated places with few visitors, and a nosferatu could be a thousand years old and yet have fewer than a dozen character levels because it lacks sufficient foes to challenge it or the initiative to train itself.
"Nosferatu" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Most nosferatu were once humanoids, fey, or monstrous humanoids. A nosferatu uses the base creature's stats and abilities except as noted here.
- HP
- 71 (9d8+27); fast healing 5
- AC
- 30, touch 18, flat-footed 23 (+4 armor, +1 deflection, +6 Dex, +1 dodge, +8 natural)
- Speed
- 30 ft.
- Init
- +11
- Melee
- 2 claws +14 (1d6+3)
- BAB
- +6
- CMB
- +9
- CMD
- 28
- Fort
- +7
- Ref
- +16
- Will
- +7; +3 vs. traps
- DR
- 5/wood and piercing
blood drain (1d4 Con and 1d4 Wis), dominate (DC 17), sneak attack +5d6, telekinesis (DC 17)
rogue talents (bleeding attack +5, fast stealth, stand up, surprise attack), spider climb, swarm form, trapfinding +4
Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Skill FocusB (Perception), Skill FocusB (Stealth), Spring Attack, Weapon Finesse, Weapon Focus (claw)
Acrobatics +19, Bluff +15, Climb +15, Intimidate +15, Knowledge (dungeoneering) +15, Knowledge (history) +12, Knowledge (local) +15, Knowledge (religion) +12, Perception +28, Sense Motive +13, Stealth +30, Survival +12, Swim +15, Use Magic Device +15
- Type
- Undead
- Alignment
- NE
- Size
- Medium
- Environment
- any urban or ruins
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +28
- Languages
- Aklo, Common; telepathy 60 ft.
- Source
- Bestiary 4
Loading references...