Vampire
Vampires are undead humanoid creatures that feed on the blood of the living. They look much as they did in life, often becoming more attractive, though some have a hardened, feral look instead.
A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. A vampire spawn's statistics are identical to those of a wight, save for the following changes.
- It gains the blood drain and dominate vampire special attacks.
- It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb).
- It does not gain the Create Spawn ability.
- A vampire spawn gains all of the standard vampire weaknesses.
- A vampire spawn is CR 4.
- HP
- 102 (8d6+72); fast healing 5
- AC
- 23, touch 17, flat-footed 18 (+2 deflection, +4 Dex, +1 dodge, +6 natural)
- Speed
- 30 ft.
- Init
- +8
- Melee
- slam +8 (1d4+4 plus energy drain)
- BAB
- +4
- CMB
- +7
- CMD
- 24
- Fort
- +13
- Ref
- +11
- Will
- +12
- DR
- 10/magic and silver
blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22)
change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb
Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Lightning Reflexes, Silent Spell, Still Spell, Toughness, Weapon Finesse
Bluff +27, Knowledge (arcana) +13, Knowledge (religion) +10, Perception +21, Sense Motive +13, Spellcraft +13, Stealth +12, Use Magic Device +19
4th (5/day)-greater invisibility
3rd (5/day)-dispel magic, fireball (DC 21), vampiric touch
2nd (8/day)-false life, invisibility, scorching ray, web (DC 20)
1st (8/day)-burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile
0-acid splash, detect magic, light, mage hand, mending, message, open/close, read magic
Bloodline undead
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft.; Perception +13
- Languages
- Abyssal, Common, Draconic
- Source
- Bestiary
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