Vemerak
Huge and otherworldly, the vemerak is a monster known as much for its disturbing appearance as its violent and cruel disposition.
A vemerak is 10 feet tall and 20 feet long, its tentacle-like tails adding a further 15 feet to its length. It weighs just over 6 tons. Caverns that serve as lairs to these creatures invariably possess disturbing shrines where the creatures offer up portions of every meal to dark gods that dwell deep below the sane world—as a result, many believe that vemeraks exist as the physical manifestation of the will of a particularly violent and insane deity.
- HP
- 195 (17d8+119)
- AC
- 29, touch 11, flat-footed 26 (+3 Dex, +18 natural, -2 size)
- Speed
- 40 ft., burrow 20 ft., climb 40 ft.
- Init
- +7
- Melee
- bite +22 (2d6+11), 2 claws +22 (1d8+11 plus grab), 3 tentacles +19 (1d6+5 plus grab)
- BAB
- +12
- CMB
- +25 (+29 grapple)
- CMD
- 38 (50 vs. trip)
- Fort
- +13
- Ref
- +8
- Will
- +13
- DR
- 5/-
- SR
- 25
breath weapon (90-foot line, 14d8 acid damage, DC 24 half, once every 1d4 rounds), constrict (tentacles 1d6+5 or claws 1d8+11), earthquake
Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Toughness, Weapon Focus (bite), Weapon Focus (claws)
Climb +19, Perception +23
- Type
- Aberration
- Alignment
- CE
- Size
- Huge
- Environment
- any underground
- Senses
- darkvision 60 ft., tremorsense 30 ft.; Perception +23
- Languages
- Aklo
- Source
- Bestiary 2
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