Werebat (Hybrid Form)
Werebats are hybrids of vampiric bats and humanoids, possessed of a ravenous bloodlust. As opposed to vampires, with which werebats are often confused, these lycanthropes are often more savage and less calculating than the shapeshifting undead. As though to prove a point, some werebats go out of their way to take down powerful vampire lords and commandeer the vampires' positions—though many also become slaves to such undead after underestimating their prowess.
Natural werebats typically look like normal members of their humanoid parent race, though they often have dark hair, lithe frames, severe features, and slightly pointed ears. They typically stand taller than normal for their race, but weigh significantly less.
- HP
- 26 (3d8+9)
- AC
- 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
- Speed
- 30 ft., fly 40 ft. (average)
- Init
- +2
- Melee
- bite +5 (1d6+3), 2 claws +5 (1d4+3)
- BAB
- +2
- CMB
- +4
- CMD
- 17
- Fort
- +4
- Ref
- +5 (+1 vs. traps)
- Will
- +3
- DR
- 10/silver
curse of lycanthropy, sneak attack +2d6
change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats), rogue talents (ledge walker), trapfinding +1
Agile Maneuvers, Combat Reflexes, Weapon Focus (short sword)
Acrobatics +8, Climb +9, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8
- Type
- Humanoid
- Alignment
- NE
- Size
- Medium
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary 4
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