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Werebear (Hybrid Form)

Humanoid LG Large

In their humanoid forms, werebears tend to be muscular and broad-shouldered, with stark facial features and dark eyes. Their hair is usually red, brown, or black, and they look like they are used to a lifetime of hard work. Though by far the most benign of common lycanthropes, werebears are shunned by most normal folk, who fear and mistrust their animal transformations. Most live as recluses in forested areas or in small family units among their own kind. They avoid confrontations with strangers but do not hesitate to drive evil humanoids out of their territory.

Some werebears are angry and violent, because of either temperament or a lifetime of harassment from others, and these mean ones aren't afraid to put an axe in a trespasser's face or eat someone who pushes them too far. Cool-headed werebears don't like to speak of these individuals with strangers.

STR
21
DEX
14
CON
19
INT
12
WIS
12
CHA
8
HP
46 (4d10+20)
AC
23, touch 11, flat-footed 21 (+4 armor, +2 Dex, +8 natural, -1 size)
Speed
30 ft.
Init
+2
Melee
mwk battleaxe +10 (2d6+5/x3), bite +3 (1d8+2 plus curse of lycanthropy), claw +3 (1d6+2 plus grab)
Ranged
mwk throwing axe +7 (1d6+5)
BAB
+4
CMB
+10 (+14 grapple)
CMD
22
Fort
+6
Ref
+6
Will
+2
DR
10/silver

favored enemy (orcs +2)

change shape (human, hybrid, and bear; polymorph), favored terrain (forest +2), hunter's bond (companions), lycanthropic empathy (bears and dire bears), track +2

Endurance, Point-Blank Shot, Power Attack, Run, Weapon Focus (battleaxe)

Climb +10, Handle Animal +6, Heal +8, Knowledge (nature) +8, Perception +8, Stealth +3, Survival +8, Swim +10

ranger spells prepared:
(CL 1st; concentration +2)

1st-detect poison

Details
Type
Humanoid
Alignment
LG
Size
Large
Senses
low-light vision, scent; Perception +8
Languages
Common
Source
Bestiary 2