Library / Bestiary
Wererat (Hybrid Form)
Humanoid
LE
Medium
Description
Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches. Males often have thin, ragged moustaches.
Wererats prefer cities where they can blend in with the humanoid and rat population. Their abilities make them especially good at thieving and spying, and in many cities the thieves' guild employs numerous wererat members.
Ability Scores
STR
15
DEX
17
CON
16
INT
10
WIS
16
CHA
6
Combat Stats
- HP
- 20 (2d8+8)
- AC
- 19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural)
- Speed
- 30 ft.
- Init
- +3
- Melee
- short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15)
- Ranged
- light crossbow +4 (1d8/19-20)
- BAB
- +1
- CMB
- +3
- CMD
- 17
- Fort
- +3
- Ref
- +6
- Will
- +3
- DR
- 10/silver
Special Attacks
sneak attack +1d6
Special Qualities
change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding
Feats
Skills
Acrobatics +8, Bluff +3, Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +8, Swim +7
Details
- Type
- Humanoid
- Alignment
- LE
- Size
- Medium
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary
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