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Wererat (Hybrid Form)

Humanoid LE Medium

Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches. Males often have thin, ragged moustaches.

Wererats prefer cities where they can blend in with the humanoid and rat population. Their abilities make them especially good at thieving and spying, and in many cities the thieves' guild employs numerous wererat members.

STR
15
DEX
17
CON
16
INT
10
WIS
16
CHA
6
HP
20 (2d8+8)
AC
19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural)
Speed
30 ft.
Init
+3
Melee
short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15)
Ranged
light crossbow +4 (1d8/19-20)
BAB
+1
CMB
+3
CMD
17
Fort
+3
Ref
+6
Will
+3
DR
10/silver

sneak attack +1d6

change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding

Acrobatics +8, Bluff +3, Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +8, Swim +7

Details
Type
Humanoid
Alignment
LE
Size
Medium
Senses
low-light vision, scent; Perception +8
Languages
Common
Source
Bestiary