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Wight

CR 3.00 Undead LE Medium
The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.

Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy.

As undead, wights do not need to breathe, so they are sometimes found underwater, though they are not particularly good swimmers unless they were originally swimming creatures such as aquatic elves or merfolk. Underwater wights prefer low-ceilinged caves where their limited swimming isn't as much of a liability.

The wight presented here is a typical example of its kind, but sometimes when a wight creates spawn from particularly unusual humanoids, the resulting wights are quite different in power, such as the following three variants.

STR
12
DEX
12
CON
-
INT
11
WIS
13
CHA
15
HP
26 (4d8+8)
AC
15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
Speed
30 ft.
Init
+1
Melee
slam +4 (1d4+1 plus energy drain)
BAB
+3
CMB
+4
CMD
15
Fort
+3
Ref
+2
Will
+5

create spawn, energy drain (1 level, DC 14)

create spawn

Blind-Fight, Skill Focus (Perception)

Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16

Details
Type
Undead
Alignment
LE
Size
Medium
Environment
any
Senses
darkvision 60 ft.; Perception +11
Languages
Common
Source
Bestiary