Winterwight
The winterwight is an undead horror born from the coldest depths of the negative energy plane. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice.
Though it resembles an ordinary skeleton from a distance, the winterwight's frame is much sturdier than the average humanoid's, its frozen armor intertwining with its bone structure to form an incredibly hardy chassis. Sometimes called hatewraiths because of their insatiable lust for suffering, these frozen horrors are often found in areas that suffer from magical cold or frozen climates.
Winterwights are 7 feet tall and weigh 250 pounds.
- HP
- 270 (20d8+180); fast healing 10
- AC
- 32, touch 16, flat-footed 26 (+6 Dex, +16 natural)
- Speed
- 30 ft.
- Init
- +10
- Melee
- bite +30 (2d8+15 plus blightfire), 2 claws +30 (2d6+15 plus blightfire)
- BAB
- +15
- CMB
- +30
- CMD
- 46
- Fort
- +15
- Ref
- +14
- Will
- +16
- DR
- 15/bludgeoning and good
- SR
- 28
rend (2 claws 2d8+22)
Blind-Fight, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike
Acrobatics +26, Intimidate +32, Perception +27, Stealth +29
Constant-air walk
At will-cone of cold (DC 24), dimension door, greater dispel magic, sleet storm, wall of ice
3/day-polar ray
1/day-control weather
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any cold land
- Senses
- darkvision 60 ft.; Perception +27
- Languages
- Common
- Source
- Bestiary 2
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