Witchwyrd
Alien merchants that travel between planets and planes, witchwyrds stand 7 feet tall, weigh 300 pounds, and are covered in hairless blue-gray skin. Witchwyrds new to a market or eager to avoid identification during an important business deal fold their second sets of flexible arms behind their backs and dress in robes, the better to pass as a less-infamous humanoid race. Witchwyrds tend to prefer the driest, warmest regions of the areas they visit—perhaps an indicator of their mysterious home world.
- HP
- 68 (8d10+24)
- AC
- 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +3 natural)
- Speed
- 30 ft.
- Init
- +6
- Melee
- ranseur +11/+6 (2d4+4/×3), 2 slams +6 (1d4+1 plus grab) or<p class="stat-block-2">4 slams +11 (1d4+3 plus grab)</p>
- BAB
- +8
- CMB
- +11 (+15 grapple)
- CMD
- 23
- Fort
- +7
- Ref
- +8
- Will
- +9
- DR
- 5/magic
force bolt
Appraise +12, Bluff +13, Diplomacy +11, Intimidate +18, Knowledge (arcana) +12, Knowledge (geography) +12, Knowledge (planes) +12, Perception +8, Sense Motive +5, Use Magic Device +9
Constant-detect magic, floating disk, mage armor, resist energy (one at a time), unseen servant
3/day-dispel magic, displacement, suggestion (DC 18)
1/day-dimension door, resilient sphere (DC 19)
- Type
- Monstrous Humanoid
- Alignment
- LN
- Size
- Medium
- Environment
- any land
- Senses
- darkvision 60 ft., detect magic; Perception +8
- Languages
- Common, Draconic, one or more planar languages; tongues
- Source
- Bestiary 2
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