Wolverine, Dire
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
- HP
- 42 (5d8+20)
- AC
- 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
- Speed
- 30 ft., climb 10 ft.
- Init
- +7
- Melee
- 2 claws +6 (1d8+4), bite +6 (1d6+4)
- BAB
- +3
- CMB
- +8
- CMD
- 21 (25 vs. trip)
- Fort
- +7
- Ref
- +7
- Will
- +2
rage
Improved Initiative, Skill Focus (Perception), Toughness
Climb +12, Perception +12
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- cold forests
- Senses
- low-light vision, scent; Perception +12
- Source
- Bestiary
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