Wyvaran
These creatures are the result of magical draconic experiments at crossbreeding wyverns and kobolds. Wyvarans are fiercely territorial creatures loyal to their kin and tribe, and allow no interlopers into their lands without good reason or proper tribute. Each defends its personal property, and seeks revenge on any who dare steal from it. Most evil and neutral wyvarans primarily concern themselves with expanding their territory and wealth.
Many civilized races dismiss wyvarans as fast, dumb, selfish brutes. However, a creature who respects the wyvarans' rules about their property finds that they make steadfast and loyal allies. Adventuring wyvarans often view their companions as clutchmates, and are willing to take great risks to protect them.
Wyvarans are defined by their class levels—they don't have racial Hit Dice. All wyvarans have the following racial traits.
- HP
- 10 (1d8+2)
- AC
- 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
- Speed
- 30 ft., fly 30 ft. (clumsy) (20 ft., fly 20 ft. [clumsy] in armor)
- Init
- +2
- Melee
- shortspear +1 (1d6) or<p class="stat-block-2">slapping tail +0 (1d8; attacks of opportunity only)</p>
- BAB
- +0
- CMB
- +0
- CMD
- 12
- Fort
- +3
- Ref
- +2
- Will
- +5
judgment 1/day, monster lore +3, stern gaze
Weapon Focus (shortspear)
Fly –6, Intimidate +6, Knowledge (religion) +2, Perception +7
1st (2/day)-cause fear (DC 15), shield of faith
0 (at will)-acid splash, daze (DC 14), disrupt undead, guidance
Domain Air
6/day-lightning arc (1d6 electricity)
- Type
- Dragon
- Alignment
- LN
- Size
- Medium
- Environment
- temperate mountains
- Senses
- darkvision 60 ft., low-light vision; Perception +7
- Languages
- Common, Draconic
- Source
- Bestiary 4
Loading references...