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Xenopterid

CR 7.00 Vermin N Medium
What appears to be this creature's cloak unfurls into bug wings, and its apparently human face is merely patterns on its head.

Xenopterids are human-sized predatory insects with the insidious ability to mimic the form of their favorite prey—humanoids. Xenopterids can be encountered nearly anywhere they can find food, quickly adapting their mimicry to resemble whatever humanoids are most common in a particular region. They can bend their wings to form cowls and cloaks, and they can fold their limbs to imitate humanoids' weapons and armor. A xenopterid's eeriest feature is its mouth—a crude chitinous beak that, when closed, resembles a human face. Up close, the xenopterid's unsettling nature is obvious, but from a distance or in dim light, the creature easily passes for its prey. Because their mimicking abilities require concealment, xenopterids commonly hunt their prey at night. Once a xenopterid captures and kills a victim, it liquefies the creature's remains in order to bring the putrid slurry back to the hive where it stuffs this substance into small spherical capsules the creatures use as food. Some evil races prize these capsules, and make gruesome liquors by fermenting the contents.

Xenopterids live in colonies in abandoned ruins, old castles, decrepit farmsteads, and similarly abandoned human structures. A colony typically consists of 19 to 28 sterile drones and a fertile hive king and hive queen (xenopterids with the advanced creature simple template). Each colony has only one fertile male, so xenopterids reproduce slowly. Still, the only way to destroy a xenopterid colony is to kill both the king and the queen, and neither one of them ever leaves the safety of the hive. Xenopterid drones become fiercely aggressive when defending the hive against invaders.

STR
20
DEX
17
CON
19
INT
-
WIS
12
CHA
7
HP
93 (11d8+44)
AC
21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
Speed
40 ft., climb 20 ft., fly 20 ft. (clumsy)
Init
+3
Melee
2 claws +13 (1d6+5 plus grab), bite +13 (1d6+5 plus poison)
BAB
+8
CMB
+13 (+17 grapple)
CMD
26 (34 vs. trip)
Fort
+11
Ref
+6
Will
+4

blood drain (1d2 Constitution), poison

entangling slime

Improved CriticalB (claw)

Climb +13, Disguise +6 (+14 when disguised as a humanoid), Fly –5, Stealth +11

Details
Type
Vermin
Alignment
N
Size
Medium
Environment
any land or underground
Senses
darkvision 60 ft., lifesense; Perception +1
Source
Bestiary 4